Short term plasticity of synapses onto V1 layer 2/3 pyramidal neuron (Varela et al 1997)

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Accession:3264
This archive contains 3 mod files for NEURON that implement the short term synaptic plasticity model described in Varela, J.A., Sen, K., Gibson, J., Fost, J., Abbott, L.R., and Nelson, S.B.. A quantitative description of short-term plasticity at excitatory synapses in layer 2/3 of rat primary visual cortex. Journal of Neuroscience 17:7926-7940, 1997. Contact ted.carnevale@yale.edu if you have questions about this implementation of the model.
Reference:
1 . Varela JA, Sen K, Gibson J, Fost J, Abbott LF, Nelson SB (1997) A quantitative description of short-term plasticity at excitatory synapses in layer 2/3 of rat primary visual cortex. J Neurosci 17:7926-40 [PubMed]
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Model Information (Click on a link to find other models with that property)
Model Type: Synapse;
Brain Region(s)/Organism: Visual cortex;
Cell Type(s): Neocortex L2/3 pyramidal GLU cell;
Channel(s): I Na,t; I K;
Gap Junctions:
Receptor(s): AMPA;
Gene(s):
Transmitter(s): Glutamate;
Simulation Environment: NEURON;
Model Concept(s): Synaptic Plasticity; Short-term Synaptic Plasticity; Facilitation; Depression; Vision;
Implementer(s): Carnevale, Ted [Ted.Carnevale at Yale.edu];
Search NeuronDB for information about:  Neocortex L2/3 pyramidal GLU cell; AMPA; I Na,t; I K; Glutamate;
objectvar save_window_, rvp_
objectvar scene_vector_[6]
objectvar ocbox_, ocbox_list_, scene_, scene_list_
{ocbox_list_ = new List()  scene_list_ = new List()}

//Begin Grapher
{
load_file("grapher.hoc")}
{
ocbox_=new Grapher(1)

ocbox_.info("t","t", "", 0, 1000, 1, 2, 100, 0, 1000)
{
save_window_=ocbox_.g
save_window_.size(0,1000,1,2)
ocbox_.g = save_window_
save_window_.save_name("ocbox_.g")
save_window_.xexpr("t", 0)
save_window_.addexpr("FDSIntFire[0].Fval(1+FDSIntFire[0].f, t)", 1, 1, 0.138658, 0.63195, 2)
save_window_.label(0.13099, 0.842441, "Facilitation", 2, 1, 0, 0, 1)
}
ocbox_ = ocbox_.vbox
ocbox_.map("Grapher", 113, 83, 308.16, 453.12)
}
objref ocbox_
//End Grapher

objectvar scene_vector_[1]
{doNotify()}