CA1 pyramidal neuron: effects of Ih on distal inputs (Migliore et al 2004)

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Accession:32992
NEURON mod files from the paper: M. Migliore, L. Messineo, M. Ferrante Dendritic Ih selectively blocks temporal summation of unsynchronized distal inputs in CA1 pyramidal neurons, J.Comput. Neurosci. 16:5-13 (2004). The model demonstrates how the dendritic Ih in pyramidal neurons could selectively suppress AP generation for a volley of excitatory afferents when they are asynchronously and distally activated.
Reference:
1 . Migliore M, Messineo L, Ferrante M (2004) Dendritic Ih selectively blocks temporal summation of unsynchronized distal inputs in CA1 pyramidal neurons. J Comput Neurosci 16:5-13 [PubMed]
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Model Information (Click on a link to find other models with that property)
Model Type: Dendrite;
Brain Region(s)/Organism:
Cell Type(s): Hippocampus CA1 pyramidal GLU cell;
Channel(s): I Na,t; I A; I K; I h;
Gap Junctions:
Receptor(s): AMPA;
Gene(s):
Transmitter(s):
Simulation Environment: NEURON;
Model Concept(s): Action Potential Initiation; Dendritic Action Potentials; Synchronization; Active Dendrites; Detailed Neuronal Models; Action Potentials;
Implementer(s): Migliore, Michele [Michele.Migliore at Yale.edu];
Search NeuronDB for information about:  Hippocampus CA1 pyramidal GLU cell; AMPA; I Na,t; I A; I K; I h;
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synchro-ca1
readme.txt
distr.mod *
h.mod *
kadist.mod *
kaprox.mod *
kdrca1.mod *
na3n.mod *
naxn.mod *
netstimm.mod *
mosinit.hoc
n128su.hoc *
n128su.ses *
synchro-n128.hoc
                            
load_file("nrngui.hoc")
objectvar save_window_, rvp_
objectvar scene_vector_[7]
objectvar ocbox_, ocbox_list_, scene_, scene_list_
{ocbox_list_ = new List()  scene_list_ = new List()}
{pwman_place(0,0,0)}
objref ocbox_
{
save_window_ = new PlotShape(0)
save_window_.size(-209,463,-758.225,246.221)
save_window_.variable("v")
scene_vector_[6] = save_window_
{save_window_.view(-209, -758.225, 672, 1004.45, 1040, 6, 283.68, 424.02)}
fast_flush_list.append(save_window_)
save_window_.save_name("fast_flush_list.")
}
objectvar scene_vector_[1]
{doNotify()}