// genesis
include constants.g
include protodefs.g
include retina.g
include V1.g
include ret_V1.g
include ret_input.g
include V1_output.g
include syn_utils.g
// Setting a few simulation parameters
float dt = 1.0e-4 // sec
floatformat %g
float refresh_factor = 10.0
// setting the simulation clocks
setclock 0 {dt} // sec
setclock 1 {dt * refresh_factor} // sec
// Seeding the random number generator used later in the input pattern.
// Seeding with a defined number (integer) allows one to reproduce
// 'random' patterns from one simulation to the next. Seeding
// without a defined seed gives different results each time you run
// the simulation.
randseed 34521
reset // This initialises and gets everything ready to go.
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