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Spike burst-pause dynamics of Purkinje cells regulate sensorimotor adaptation (Luque et al 2019)

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Accession:256140
"Cerebellar Purkinje cells mediate accurate eye movement coordination. However, it remains unclear how oculomotor adaptation depends on the interplay between the characteristic Purkinje cell response patterns, namely tonic, bursting, and spike pauses. Here, a spiking cerebellar model assesses the role of Purkinje cell firing patterns in vestibular ocular reflex (VOR) adaptation. The model captures the cerebellar microcircuit properties and it incorporates spike-based synaptic plasticity at multiple cerebellar sites. ..."
Reference:
1 . Luque NR, Naveros F, Carrillo RR, Ros E, Arleo A (2019) Spike burst-pause dynamics of Purkinje cells regulate sensorimotor adaptation. PLoS Comput Biol 15:e1006298 [PubMed]
Model Information (Click on a link to find other models with that property)
Model Type: Neuron or other electrically excitable cell; Realistic Network;
Brain Region(s)/Organism: Cerebellum;
Cell Type(s): Cerebellum Purkinje GABA cell; Cerebellum interneuron granule GLU cell; Vestibular neuron; Abstract integrate-and-fire leaky neuron;
Channel(s): I K; I Na,t; I L high threshold; I M;
Gap Junctions:
Receptor(s): AMPA; Gaba;
Gene(s):
Transmitter(s):
Simulation Environment: EDLUT; NEURON; MATLAB;
Model Concept(s): Activity Patterns; Sleep; Long-term Synaptic Plasticity; Vestibular;
Implementer(s): Luque, Niceto R. [nluque at ugr.es];
Search NeuronDB for information about:  Cerebellum Purkinje GABA cell; Cerebellum interneuron granule GLU cell; AMPA; Gaba; I Na,t; I L high threshold; I K; I M;
/
LuqueEtAl2019
EDLUT
Articulo purkinje
CASE_A
include
integration_method
BDFn.h *
BDFn_GPU.h *
BDFn_GPU2.h *
Euler.h *
Euler_GPU.h *
Euler_GPU2.h *
FixedStep.h *
FixedStepSRM.h *
IntegrationMethod.h *
IntegrationMethod_GPU.h *
IntegrationMethod_GPU2.h *
LoadIntegrationMethod.h *
LoadIntegrationMethod_GPU.h *
LoadIntegrationMethod_GPU2.h *
RK2.h *
RK2_GPU.h *
RK2_GPU2.h *
RK4.h *
RK4_GPU.h *
RK4_GPU2.h *
RK45.h *
                            
/***************************************************************************
 *                           Euler_GPU2.h                                  *
 *                           -------------------                           *
 * copyright            : (C) 2013 by Francisco Naveros                    *
 * email                : fnaveros@atc.ugr.es                              *
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 3 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#ifndef EULER_GPU2_H_
#define EULER_GPU2_H_

/*!
 * \file Euler_GPU2.h
 *
 * \author Francisco Naveros
 * \date May 2013
 *
 * This file declares a class which implement a Euler integration method in GPU (this class is stored
 * in GPU memory and executed in GPU. All integration methods in GPU are fixed step due to the parallel
 * architecture of this one.
 */

#include "./IntegrationMethod_GPU2.h"

#include "../../include/neuron_model/TimeDrivenNeuronModel_GPU2.h"


//Library for CUDA
#include <helper_cuda.h>

/*!
 * \class Euler_GPU2
 *
 * \brief Euler integration method in GPU.
 * 
 * This class abstracts the behavior of a Euler integration method for neurons in a 
 * time-driven spiking neural network.
 * It includes internal model functions which define the behavior of integration methods
 * (initialization, calculate next value, ...).
 *
 * \author Francisco Naveros
 * \date May 2012
 */
class Euler_GPU2 : public IntegrationMethod_GPU2 {
	public:

		/*!
		 * \brief This vector is used as an auxiliar vector. 
		*/
		float * AuxNeuronState;


		/*!
		 * \brief Constructor of the class with 5 parameter.
		 *
		 * It generates a new Euler object in GPU memory.
		 *
		 * \param N_neuronStateVariables Number of state variables for each cell.
		 * \param N_differentialNeuronState Number of state variables witch are calculate with a differential equation for each cell.
		 * \param N_timeDependentNeuronState Number of state variables witch ara calculate with a time dependent equation for each cell.
		 * \param Total_N_thread Number of thread in GPU (in this method it is not necessary)
		 * \param Buffer_GPU This vector contains all the necesary GPU memory witch have been reserved in the CPU (this memory
		 * could be reserved directly in the GPU, but this suppose some restriction in the amount of memory witch can be reserved).
		 */
		__device__ Euler_GPU2(TimeDrivenNeuronModel_GPU2* NewModel, int N_neuronStateVariables, int N_differentialNeuronState, int N_timeDependentNeuronState, void ** Buffer_GPU):IntegrationMethod_GPU2(NewModel, N_neuronStateVariables, N_differentialNeuronState, N_timeDependentNeuronState){
			AuxNeuronState=((float*)Buffer_GPU[0]);
		}

		/*!
		 * \brief Class destructor.
		 *
		 * It destroys an object of this class.
		 */
		__device__ ~Euler_GPU2(){
		}
		

		/*!
		 * \brief It calculate the next neural state varaibles of the model.
		 *
		 * It calculate the next neural state varaibles of the model.
		 *
		 * \param index Index of the cell inside the neuron model for method with memory (e.g. BDF).
		 * \param SizeStates Number of neurons
		 * \param Model The NeuronModel.
		 * \param NeuronState Vector of neuron state variables for all neurons.
		 * \param elapsed_time integration time step.
		 */
		__device__ void NextDifferentialEcuationValue(int index, int SizeStates, float * NeuronState, float elapsed_time){

			model->EvaluateDifferentialEcuation(index, SizeStates, NeuronState, AuxNeuronState);

			int offset1=gridDim.x*blockDim.x;
			int offset2=blockDim.x*blockIdx.x + threadIdx.x;
			for (int j=0; j<N_DifferentialNeuronState; j++){
				NeuronState[j*SizeStates + index]+=elapsed_time*AuxNeuronState[j*offset1 + offset2];
			}

			//Finaly, we evaluate the neural state variables with time dependence.
			model->EvaluateTimeDependentEcuation(index, SizeStates, NeuronState, elapsed_time);
		}



		/*!
		 * \brief It reset the state of the integration method for method with memory (e.g. BDF).
		 *
		 * It reset the state of the integration method for method with memory (e.g. BDF).
		 *
		 * \param index indicate witch neuron must be reseted.
		 *
		 */
		__device__ void resetState(int index){
		}


};



#endif /* EULER_GPU2_H_ */

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